Nowhere to Run (111) (Duskmourn: House of Horror)

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Product Details

Set: Duskmourn: House of Horror
Type: Enchantment
Rarity: Uncommon
Cost: {1}{B}
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.